Ashen Empires 2021 Patch Notes

All Ashen Empires patch notes information comes from the Discord Server

New Client:

  • Spell book (V) now has a scroll bar with alphabetically sorted list of spells per class, each class has a brief description
  • Fix for auto target selecting followers

There is known issue with the cover page to each class missing which we will remedy shortly.

Server patch to address holiday evnet:

  • Fix for areas of map where snow elves get stuck and spam cast
  • Reindeer/Elves have chance to drop coal, adjusted present chance
  • Fix for recoup health (could not be cast on self)
  • Reindeer will no longer root

Hotfix for:

  • Runesight (can now be cast on yourself to reveal any magic effects on your char)
  • Formatting on text for event npc in Meroven
  • Patch for drop rates on holiday mobs(Snow Elf, Christmas Grinch, Reindeer)
  • Additional spawn of snow elves
  • Fix for hunter's handbook (had one additional entry that cannot be identified, evil soc banker

Hotfix for:

  • Guild vault announcing/spamming chat
  • Wood salvaging issue

The mage update!

Included in today’s patch is an updated spell book with more information about each spell including a description and targeting options. All spells were reviewed for progression/balance/utility. Please see notes below for details.

After you’re done exploring changes to spells, get ready to head to the frozen lands in the Talazar’s Revenge expansion for a holiday event! The Christmas Grinch has turned hard working Snow Elves and Reindeer into evil, lazy creatures – but not all is lost! You can hunt them for gifts, or try to melt the Grinch’s frozen heart and gain his treasure! Beware his helpers...

Note: The Holiday Event is a high level event. Angry Snowmen are still a low/mid level mob, but they do not drop special holiday prizes. It will be open Dec 20th through Jan 1st.

===System===
  • Fix for disconnecting during character load if you happen to be logging in at the same time as a guildmate
  • Fix for some items being left behind in your corpse when you summon or use spacebar
  • Fix for looting message in PVP; clicking on an individual item would not send a message to looter or victim. Dragging items/containers or clicking containers would.
===Spells===
  • Mage book now has brief description, stamina cost, target options, rune damage, etc for each spell
  • When dragging runes into the rune case, it no longer gets “stuck” after each move.
  • Spells should no longer be swapped out in the hotbar for other spells when interacting with various objects in the world (using a forge would swap resurrect for Dragon Strike, for ex)
  • Most buff spells no longer give experience
  • Cool down messaging on high level spells should print how many seconds are left before they can be recast
===Nature===
  • Ice Storm: Reduced difficulty/fizzle chance and increased AOE to 5x5
  • Plague: duration and damage increased
  • Cloud Burst: Given a small chance for poison DoT
  • Thunder Bolt: Now gives a -5 Nature resist in addition to damage
  • Enchant Wood: Now enchants up to 20 planks, minimum 5 planks needed
===Mind===
  • Brain Freeze: Slight increase to base damage, 20% damage vs Humanoid/Giant/Kobold/Goblin
  • Hammer of Malax: Chance for DoT vs NPCs only, increase in damage
  • Mystic Ward: Duration extended to 2 min, cooldown on caster of 4 minutes
  • Psychic Scream: Conditional damage for Humanoid/Giant/Kobold/Goblin
  • Ice Shock: Chance to freeze the target for a short period of time (resisted with Mind resist in PVP at a lower chance to freeze); certain mobs cannot be frozen: Ice Demon, Frost Giant, Ancient Crystal Wyvern, Crystal Wyvern, Cold Giant, Frost Troll, Crystal Guardian, Angry Snowman)
  • Electrical Shock: Does an AOE to targets that are around it (ignores target protection). PVE Only. Adjusted difficulty to be in line with cloud burst and other high level spells
  • Lacerate: Capped at 300
  • Runesight: Will inform you of certain magical effects that you have active and their time left (does not report on food or potion of resistances, diseases, etc)
  • New Spell: Nullify; will remove all magical buffs on yourself or another player in your party (not all negative effects, etc). Must be in the same party to cast on another player.
  • Anarchy: Can no longer be cast in safe zone, is an offensive spell
  • Mystic Ward: Fix so that you do not have to cast Nullify 4x to remove it completely (it has 4 different effects)
  • Disruption: Now has a small chance to silence enemy player; reduces attack/defense rating on player and NPCs (will be hooking this spell up to have a chance to silence certain NPCs which spellcast)
===Soul===
  • Transfusion rebalanced; primarily useful as a heal for followers; necromancer’s channel boosts this
  • Soul Drain: Small DOT when cast on demons
  • Blood of the Viper: Adds 3% poison resist to target for 30 min; removed caster poison effect
  • Kiss of the Vampire: Adjusted down time to cast
  • Misery: Functions like lifetap; damages target, heals caster for % of the dmg
  • Degrade: A -5% soul resist for 2 min
  • Parasitic Leech: Increased time on the DOT
  • Curse of Malax: Edged up base damage and reduced difficulty
  • Leech: Increased damage
  • Blessing of Malax: Fix so that you do not have to cast Nullify 4x to remove it completely (it has 4 different effects)
  • Dark Prayer clears both effects of Faith now (it will override all benefit from Faith; should no longer need to include this in your buff lineup)
  • Light: Light can now only be cast on NPCs or players.
===Body===
  • Charisma of Ulthien now a taming spell
  • Fortify: Bug where you could cast on npcs (not followers) and consume rune etc
  • Holy Strike: 20% damage bonus to undead, 25% chance to do Body DOT on undead, adjusted damage range, removed cooldown
  • Holy Word: 20% damage bonus to undead, stamina cost reduced
  • Mage Storm: 20% damage bonus to undead
  • Recoup Health: Rebalanced. Heals max 1440/2 min at high int/skill
  • Remedy: Rebalanced as a long but low heal over time. Modified duration – 2 min, heal is now tiered by INT for max 4/sec
  • Repentenance: Bonus damage against undead, demons, jellies. Increased damage slightly. Adjusted difficulty to be in line with cloud burst and other high level spells
  • Smite: 20% damage bonus to undead, increased base damage
  • Strike: Damage capped at 250
  • Body Heal over Times cannot be stacked (Recoup Health and Touch of Ulthien)
  • Call of the Gods: Fix for notification (said disease instead of poison in one area)
===Skills===
  • Removed a few mobs from hunter’s handbook which are not in game or not identifiable: decaying prisoner, undead artonian priest, marrowsucker (pet version), deceiver (pet version), bonecrusher (pet version)
  • Added some spawns of the following mobs which were not able to be identified: Dwarven Pirate, Astari Innkeeper, Goblin War Galleon
  • Adjusted difficulty check on Adventurer’s pack
  • Fix for repetitive/incorrect message when crafting tanning pots, explosive powder, incendiary powder
  • Salvaging broken lobster traps will no longer destroy the entire stack
===Items===
  • Added INT to Clockworks set
  • Updated/unique art for the Wands that go with Clockworks quest line (Ivory Wand, Hollow Wand, Wicked Looking Wand, Wand of Expansion, Staff of Songs)
  • Fixed most of the new weapons so they can be placed in appropriate weapons storage cabinets
  • Mind Flayer return damage effect when Mind Flay was cast now only occurs when the Mind Flayer is equipped on the target of the spell
  • Updated/unique art for the Knight of Talazar gear
===Mobs===
  • Fixed issue with Zule where you could drag ancients away to kill; they will now reset with him if you drag Zule away.
  • Fix for spawned followers of creatures (they should no longer stack on top of their leader when they spawn)
===Quests===
  • Fix for Hammerfist Mine stage of Artraxis quest. If you had previously found the key in years past, which could be done simply by killing orcs, then started the quest, you were not able to progress past stage 5 “Search for the half horn from the Helm of Artraxis, lost inside the Hammerfist Mines.” To progress kill Orc Miners outside the Hammerfist Mine entrance.
  • Update to Mataarzal/GDI cave access quest. Previously required stage 4  complete to access the cave on Greater Dragon Island. Could be lost be repeating the quest to gain another ring. Now once you have gotten to stage 4 you will be flagged and can repeat the quest as many times as you’d like and not lose access. You must progress or go through the portal to be flagged in this way. Thank you.
===Event===
  • New items for the Holiday Event
  • Updated stats for Christmas Grinch, Snow Elves, Reindeer.
  • New creature: Grinch’s Helper
  • NPC in Meroven who will trade lumps of coal for select Holiday event items (Blizzard Stonebiter)
  • NPC JoCashig will count normal and event snowmen for his quest
  • Certain event mobs drop gifts which can be opened for various random prizes (some holiday items, some hard to find items from other areas of the game)
  • New Spell for the Knight of Talazar; updated stats for Knight of Talazar
  • 3 New Artifacts introduced in this patch:
    • Kraken’s Eye (necklace)
    • Bahamut’s Chaotic Vision (helm)
    • Fuji’s Cloak of True Measure

Be advised, the Greater Dragon cave entrance is now functioning, so unless you have quest update you will not be able to enter it. It is a repeatable quest, if you have chosen to repeat it to get another ring you have to get the update again to gain access. I will not be able to correct that until a future patch. Thank you.

Live fix of H and L for some remaining loadking/disconnecting issues. This would impact players in a guild, primarily, who were having issues switching characters. Please let us know if you are still having issues disconnecting. Thank you.

Halloween Patch

A few updates to the event as follows:

  • The Pumpkin Collector is now the only palce to turn in candy and collect prizes (before he whould tell you your candy count, and you would receive a prize upon logging out)
  • New prize: Frightful Cloak. Cost of 10K Candy Corn. +10 All Stats, +20 Protection, 3% Blunt/Pierce/Cut/Body/Soul/Mind/Nature/ resist, requires level 100
  • Updated no drop zone to include new portion of Halloween Dungeon
  • Updated First room of Halloween dungeon to be Safe zone (where pumpkin collector hangs out)
  • Fixed Attack and Targeting issue with Spooky Tree mob
  • Added new drops to the Great Pumpkin: 2 new masks, 2 not before dropped collectors items(not geared for leveling or 100+)
  • Updated Prize List for Halloween as follows:
    • Frightful Cloak: 10K Candy Corn
    • Trick or Treat Band: 500 Candy Corn
    • Ghost and Goblin Choker: 200 Candy Corn
    • Mask of the Pumpkin: 50 Candy Corn

===System===
  • Dead body recovery attempts to put items in original location
  • VIP players have enhanced body recovery; if no room becasue things have been added/moved in between death, items are forced into the backpack (VIP ONLY)
  • Credits
  • Spell book location and visibility save
  • Vendor/Trade Window location saved
  • Scroll wheel will cycle though spell book
===Misc===
  • Blade of Ancients was still in Zule drop table; has been removed (scroll of ancients still drops)
  • Removed jail doors in Berg's arena
  • Grammar fix
  • Print to player receiving a trade invite
  • Removed cooldown on using Totem of Demonic Control
  • Hell Spawns created with Totem of Demonic Control now have added HP formula (based on player leadership and constitution)

A small content patch but some fixes for client loading/crashing upon load.

===System===
  • Ship deed no longer opens when equipping items while in boat
  • Fixed issue with logging in on an object with script such as LSP portal stone
  • Map Reveal crash while loading character
  • Party Invite could disconnect ladking characters
  • Interface windows now save after being moved rather than when exiting the game
  • Loading bar when starting client no longer steals focus from every window on your pc
  • Focus selection on hotbars (0-9) streamlined to require less key strokes
  • Centered Character loading text
  • Randomize container creation on screen (not in corner)
  • Banks do not open sub containers when adding items to them
  • Player / Boat screen saves location and left/right expansion seperately
  • Hotbar #1 wouldn't appear if all others were closed and #1 was hidden.
  • Focused hotbar now saves when logging
  • Character Create screen updated to use new loading bar
  • Cleared character loading progress bar on initialization of character selection screen
  • Recalculated bordered windows scrollbar sizes while resizing
  • Text windows scroll bar during resize
===Items===
  • Ancient Dirk of Power now has 7 rune slots
  • Titan Hide Chest Protector lost pierce resist for soul resist 8%
  • Fixed flage issue with Sorcero's Robe/Tunic; should both be applying 4 hour buffs now
  • Druid's Staff now summons 2 wyverns instead of 1
  • Added scroll of ancients to replace Blade of the Anients drop; moving forward all drops (which were not changed) will be tradeable "Scroll of the Ancients" which when read by a level 100+ char, creates a Blade of the Ancient sword in it place. Existing swords cannot be turned in/traded.
  • Bracers of Agon's Fury now properly applies weapon speed attack bonus on Sword of Agon's Fervor and Spearslinger Crossbow, not all weapons. It should function cleanly with all speed boosting items without the need for unequipping/requipping to get the speed bonus.
  • Adjust to Laughing Blade aggro generation on special, increased the random damage range on special
  • Adjust to strength calc in special chance on Sword of Agon's Fervor from str/12 to str/10
===Quests===
  • Sully's Quest stage to kill Jellies now expanded to include Noxious and Putrid Jellies (was just Putrid)
  • Streamlined Chaos Knight Quest so it is using new quest system
===Creatures===
  • Certain high level/end game bosses can no longer be attacked by followers. The follower will be removed or quickly reduced.
    • GoL
    • Projectino of Kuthos
    • Mukk
    • Graal
    • Faldon
    • Darkwing
    • Athropiniax
    • Frieda
    • Dunkelklinge
    • Mannabrotur
    • Indoel
    • Vinteruul
    • Nithhogr
    • Icebane Coldstone (whose drop table is now corrected from the trolly belt)
    • Alton Carbon Zule
    • Knight of Talazar
===Map===
  • Removed jail doors in Berg's arena
===Events===
  • Updated option for Wizard Blunderstone; now sells Knight Armor for 10 Rune Fragments for any piece; reduced cost of item restore, reduced cost of Rune Shard
  • Ancient King Altar does a print when players login (CHAOS) if it is active

Hotfix (Heroes/Legends)

  • The Pristine Dragon hide armor can only be crafted with the Artonian Hammer. It was allowing any hammer previously (not by design). The Artonian Hammer can be obtained from Kash Yahmir in Khafra.
  • Dungeon Map Reveals are also working now. If you have any questions about your account or if a char has a reveal please submit a ticket or DM me. Thanks!

Hotfix (Chaos Only)

  • Altar of Ancient Kings now lasts 2 hours for 500K gold. Enables all to go beyond 50K points while it is active. There is a notification when you log in if it is active.

A patch to address character loading issues (those with high ping should have less frequent disconnects during loading process) as well as location saving of user interface windows, plus a few various balance adjusts and fixes

===System===
  • Fixes for User Interface windows. They should now save appropriately. If you notice anyting unusual with them please notify us in the #bugs channel
  • Dungeon Map Reveal is now working
  • Fixed an issue where Map Reveal would only send map to current map window/zoom level until relogging
  • More reliable character loading sequence
  • Can purchase map if not on that map
  • Logging into chat channels will now broadcast to all in the channel
  • Game Options (text filter, combat message selection) now saveing appropriately
===Items===
  • Reduced gold resale on Short Spears
  • Updated stats on Wyvern Scale armor set (inc Pierce resistance, increased stat bonuses, complete frost protection vsAncient Crystal Wyverns and Mannabrotur)
  • Text when equipping Thrakk's corrected
===Weapons===
  • Frieda's Flayer and Druid staff should now give message when taming creatures for additional client confirmation
  • Fixes for totem of werewolf - now animates when active for additional client confirmation. Will reset upon death and log out/in
  • Speed boosting items (Bracers of Agon's Defense, Lightning Band/Necklace, and WWT) will apply speed boosts properly depending on best speed for item and will turn off WWT if it is active.
===Creatures===
  • Icebane drop table updated; a few announces and fix for pulling him into rocks or outside of his lair
  • Gragnak no longerdrops mead
  • Adjusted spawn of creatures in ToF giant dungeon
  • Jailer and Gragnak now both have chance to spawn while killing certain creatures in their respective rooms, plus small native spawn chance
  • Brewmaster Berg and The Jailer have updated stats (slightly more difficult)
===Map===
  • Fixed a few spots on Greater Dragon Island where dragons could spawn in the rocks
  • Fixed safe zone extending into water near Sand Wurm spawn gate
===Crafting===
  • Adjusted replenish rate for foraging in Resource Valley (down)
  • Carbon Filet Knife now degrades on use
===Chaos===
  • Altar of Ancient Kings costs 500K gold to activate
  • Altar of Chaos (monster brain) now costs 2.5M gold to activate
===The Junk Drawer===
  • Evil Altar of Offering (SI Altar) will value your items slightly higher (*15 instead of *10) but the cost remains the same (10M in gold or 666k in raw items value YIKES what a number)

Your containers will likely be moved around on first login, but after you adjust them they should not do that anymore. If you have any issues with the user interface windows please post in #bugs. Thank you!

  • Updated player loading process
  • Skills should all be showing now
  • Fix for Hell Spawn - can be accessed via inventor button on follower menu
  • Fixed prisoners so if you drop something into them it can be retrieved
  • Fix for wrong log in check (was supposed to check Vinteruul's dungeon but was looking at Horned Ones
  • Level Requirement on New TR quest (105)
  • Fix for tooltips in Pristine Dragon Scale set

This is a significant patch with several system changes, new features, new options, new crafted items, creatures, quests, item adjusts, QoL adjusts, even something for our upcoming events and Chaos. We are working through a pile of changes on our way to Steam; the next patch we will address the mage book (more information) and do a pass on mage spell progression/balance. Thank you for your support as always, and Happy Hunting!!!

===Notabley===

  • Frieda's Lair has new minibosses!
  • Several Weapon/Armor/Item adjustments
  • Monster Map reveal spawn feature
  • Please check Video/Game options in ESC menu for several new QoL features
===System===
  • Reveal Spawns: Can show the location of monster spawns on the map where you have traveled as long as you have been there and killed the monster anywhere at least once. Can only show one creature spawn at a time.
  • Map saving/loading on the server; you should no longer need to use the NPC in LSP to "fix" your map. Maps should no longer become garbled. You can load each character's map from any machine.
  • "Traveled" map area exposed; click the button in the top right corner of the map to show where you have traveled; appears as blue circles. To assist those who have map reveal but want to explore the map entirely for Monster spawn locations.
  • Character Loading prior to entering the game; progress shown on a loading bar in Character Select screen once you select "Enter Game"; this should help some of the disconnects that happen when entering the game.
  • Stamina now displays as Numerical value instead of Percentage
  • Close (x) button now works in the game menu system
  • 105-109 xp bonus has been adjusted up some
  • New Lock Player Area Resize (Video Options) feature to prevent accidental resizing of window during play (currently prevents moving as well but will be patched at a later date)
  • New Lock All Game Gui option (Video Options) to lock all of the player GUI down
  • Party Only resurrection option in Game Options; if checked, only those in your party can resurrect you. Includes spells Resurrect, Resuscitate, Raise the Dead and item Oil of Restoration.
  • Guild Only Party Invites. You will not see this option unless you are in a guild. If in a guild and have option selected, you will not be notified when someone outside of the guild invites you to a party
===Gear/Items===
  • Updated stats on various gear sets
    • Titan Hide set (more stat bonuses, resists; lowered level req to 90 from 95)
    • Warlock set (more AC, stat bonuses, stam regen, increased speed on boots)
    • Lich Prince set (removed 100 CON req, lowered INT req to 100 from 101)
    • Paladin of the Flame set (lowered STR req to 100 from 101)
    • Dragon Guard (no longer requires DEX/CON, jsut STR and Level; resist changes)
    • Soothsayer (lowered INT/DEX req to 50 from 100; resist changes, stat changes)
    • Holy Order set (lowered STR req to 100 from 101)
    • Minotaur Skin set (lowered DEX req to 50)
    • Minos Royal set (lowered STR req to 50)
    • Flame Reaver (lowered STR/INT req to 50 from 100, stat changes)
    • Neptune set (new color, lowered LEVEL req to 109 from 110)
    • Crypt Guardian set (lowered STR req to 50, removed CON req)
    • Tyrian set (lowered LEVEL req to 107 from 108, reduced INT/DEX req to 70)
    • Blood Soaked set (lowered STR req to 70 from 90, removed CON req)
    • Ranger Lord set (lowered STR req to 70 from 90, removed CON req)
    • Imbued Leather set (lowered STR/DEX req to 30/50 from 100/100)
    • Bloodletter set (lowered DEX/CON req to 50/30 from 101/100)
    • Blue Dragon Leather set (removed INT req, reduced STR req to 50)
    • Gold Dragon Leather set (removed DEX req, lowered INT req to 50)
    • Green Dragon Leather set (removed STR req, reduced DEX req to 50)
    • Red Dragon Leather set (reduced DEX/CON req to 50 from 70)
    • Eternium set (added resists)
    • Cynosure set (and fix for exposure/claw of the werewolf duration - is 2x normal time)
    • Thurman's Helm AC now 42 (up from 27)
  • Reduced ORB requirements on various weapons; some also received changes to rune slots
    • Blade of the lich
    • Defender of Lotor
    • Thunder Barbed Spear
    • Haldrion's Bladestaff
    • Fanged Stiletto of the Magi
    • Yesoth's Rune Carved Sword
    • Warmage Scathing Axe
    • Dagger of Bakkah
    • Crossbow of Mana
    • Cursestriker
    • Doomhammer
    • Dragonspirit Blade
    • Archer's Composite Bow
    • Superior Composite Bow
    • Twisted Mace of Affliction
    • Titan Stinger
    • Sand Golem Fist
    • Bloody Axe
    • Bow of Havok
    • Bow of Nature
    • Axe of Betrayal
    • Darken Shivbow
    • Gorehammer
    • Pentapiercer Crossbow
    • Gleaming Blade of Lotor
    • Splendid Seer's Crossbow
    • Darksword
    • Ancient Dirk of Power
    • Bow of the Unknown
    • Whale Bone Dagger
    • Squid Tentacle Bow
    • Dirk of Many Souls
  • Reduced orb or level requirements on several individual pieces of armor:
    • Infinite Loop
    • Ring of Darkness
    • Coral Crusted Greaves
    • Thurman's Helm
    • Minotaur Battle Shield
    • Book of Knowledge
    • Demonic Adamantine Ring
    • Shield of the Serene Sea Serpents
    • Prayer Book of Kuthos
    • Fighter's Collar
    • Druid's Amulet (to 106)
  • Fixed tootip on Black Helm to show +3 All Stats
  • Adjusted brightness on Gatherer's Cloak so it won't dim the player
  • Adjusted chance for Tyrian's Staff Sling to special (up)
  • Added Gold value to Queen's Silk Mandibles
  • New item: Sorcerer's Robe and Hat (same stats as Tunic/Cap, whith a more traditional mage look)
  • Fixed Band of Lightning Strike (should not allow WWT to override)
  • Text formatting in Wrath of Sekhet special attack (needed a space)
  • Fixed long standing permanent +1 stamina regen from deathly creator's grimoire; there are new stamina boosting options now(Ignite flame, campfire) so please don't find where we live and torch our home
  • Several new weapons to fill gaps in the 105+ range
  • New Color for Neptune Set
  • Weapon Specials have been adjusted
    • Sword of Agon's Fervor: Greater chance for special attack, slight adjust up on healing special. Does Disease/Soul instead of Soul/Body
    • Bow of Terror: Added an additional damage special chance and reordered chance on existing specials
    • Wyvern's Tooth: increased DOT, increased damage on special
    • Ghoul Blade: Increased heal amount
    • Thirsty Blade: Increased heal amount, increased Body DOT damage amount and time
    • Laughing Blade: Increased chance for special, increased heal slightly, adjusted agro generation
    • Spell Slinger: Aggro generation adjusted down from an astronomically high number to something more reasonable; reduced chance to snare in PVP
    • Death By a Thousand Cuts: Body DOT dps increased, added heal chance, increased damaged slightly on lower tier damage special
  • Fate of the Giants now just required Master Killer of Giants (2500 kills)
  • Blood Drain Dagger now just requires Master Killer of Dragons (2500 kills)
  • Totem of the Werewolf can now be turned on rather than re-activated; when on it will change color to denote the change (have to toggle again when you log in atm)
  • Removed no drop status of several Valinor/newbie items (Bucket Helm, Squire's Lance, etc) so they can be sold for gold or traded, etc
===Mobs===
  • Added randomization to the spawn of several bosses and removed placeholder from them as well: Ghost of Lotor, Projection of Kuthos, Darkwing, Alton Carbon Zule, Icebane Coldstone, Der Schlaechter, Faldon the Dwarf King, Mukarramma
  • Added server announce chance on llanpa, Arllandah, and Indoel
  • The Master of the Hall has summoned her servants to take up arms. Minibosses in Frieda's Lair mean business and come with a slew of new items for you to enjoy.
  • Various demon resistances chnged from Poison to Disease to sync with the Ghoul Blade (Demon, Hell Spawn, Hell Guardian, Horned Scout/Fighter/Berserker, Bonecrusher, Marrowsucker, Deceiver, Souleater, Dunk's Chosen, Thought Destroyer/Harvesters)
  • Gelatinous Cubes (Part of Mukkarramma lair entry puzzle) stats have been adjusted down some
  • Drop tables on dragons have been reworked (Greaters, Nith, Mukk)
  • Drop chances on rune armor from Barlon, Hell Spawn, Demon adjusted up some
  • Blade of the Ancients has a chance to drop from a non-boss set of creatures that have been added within the last year
===Maps===
  • Removed an extra map chunk placed in Mukk dungeon
  • Rework of Mukkarramma lair switch/gate so the switch is to enter his lair, not to access 2nd level. Opens up hunting that area for solo players
  • New NPCs placed in various towns to direct players to points of interest and other information and provide cannon fodder
  • Removed duplicate Royal Guard spawn in guild book 3 portal area
  • Updated the Fallen Heroes memorial site in LSP with player Creaky/Cranky who has passed away in the las two years. If you now of any players who have passed away please DM FujiQ or submit a page in game. Thank you
  • Fixed issue in Cliffside mine where players could go behind mine entrance
  • Fixed many holes in Proudblood Valley rocks
  • Added login check for various boss dungeons: Mukk (at switch and new gate), Ghost of Lotor dungeon, Warlord Vinteruul's dungeon (both levels)
===Chaos===
  • New polearm for Chaos (also available live) to provide something more interesting than Trident of the Seas
  • Proudblood portal will no longer require Master of Giants and Proudblood quest to enter (CHAOS ONLY)
  • Small chance t ospawn a Proudblood Boss while killing Storm Giant Elites in Proudblood Valley (CHAOS ONLY)
===Events===
  • Halloween Candy has reduced weight
  • Halloween Dungeon has been redesigned with level progression and some lower level player areas
  • Two new mobs added to suppoort level progression inside dungeon: Spooky Tree and Moldy Mummy
  • Halloween Bag has some weight reduction now as well
  • Reduced Halloween mask timer and extended logevity of mask to one hour for each
  • Color formatting on Halloween and Thanksgiving System Message text
  • Turkey spawns adjusted (more tukeys will spawn in same locations)
  • Chance to get Totems adjusted with server rates in mind (down some to account for greater server wide drop rates)
===Skills===
  • Fixed issue with Leadership system where you were unable to summon a summoned pet
  • Fixed issue with taming creatures using Druid's Staff. Should allow taming of all tameable creatures regardless of orb (level requirement sitll in effect)
  • Fixed issue where you could summon 3 Dragons using Druid's Staff/Amulet (Oshould only be 1 draong, 1 wyvern with both equipped or 1 wyvern if just staff equipped)
  • Fixed issue with Summoned Dragon/Wyvern where it could be your fourth and most ungrateful follower
  • Summoned Wyvern adjusted to be more useful; casts various spells, stat adjust
  • Increased chance to gather Dragon hide when skinning dragons
  • Removed degrade on Dragonian Skinning Knife (other skinning tolls should still have chance to degrade)
  • Reduced the timer to re-enter Resource Valley
  • Resource valley now more resourceful
  • New resource: Pristine Dragon Hide; chance to gather using Dragonian skinning knife from greater dragons, small chance to drop as well
  • New tool: Artonian hammer; use on Pristine Dragon hide. Can obtain from Kash Yahmir quest instead of the Knife; can get each or two of same item and repeat quest as usual
  • New tool: Carbon Filet Knife; can use on wyverns to harvest Immaculae Wyvern Hides. Obtain through crafting or limited drop on specific creatures.
  • New totem: Totem of Greater Regeneration (req level 105 to use). Recipe is 4 Water Crystal, 4 Metallic Crystal, 4 Crimson Crystal, 4 Dark Crystal
  • New potion: Potion of Immaculate Restoration. Recipe is 1 Crystallized Wyvern Heart, 2 Dragon Blood, 2 Squid Tentacles, 2 Whale Bones
  • Updated Potion Recipe: Tonic of Frost Resistance ingredients halved; 1 Crystallized Wyvern Heart, 2 Dolphin Fins, 2 Blue Lobsters
  • Various resources were not marked with the proper expansion
  • Increased drop rate of Full Metal, Tangled, Spectral items
  • Mystic Orb of Alchemy (quest item in Silvest from NPC Etrois) now actually works, is marked Alchemy
  • Whetstone now stackable, consume 1 per craft
  • Increased output of iron shot/fragments/pebbles, but requires base 3 input material to craft
===Spells===
  • XP now given for Bulwark Might, Fortify, Alacrity, Dark Prayer
  • Fixed XP message order on Resplendence
  • Additional check for correct rune class when spellcasting
===Quest===
  • We have solved the mystery of the Tserith "Minotaur Maze" dungeon found west of Parian; previously the door to enter portal room in the maze was accessible if you had a Varg pirates quest flag completed. a new NPC inside the portal room named Roman Losev will give a quest after you have obtained an item from Minotaurs in the maze outside of his room. Completing his quest will allow you to access the room without 6 people, however, you must have a party of 6 to access it before you can take his quest and every time you enter until the quest is completed.
  • Fix for LK/CK where Knight of Chaos thought you were on a quest for Lotorian Knights
  • Fixed stage info for Echidna to describe where she is actually located (Khafra)
  • Two new quests in TR for you to discover; one for higher level players, one accessible by any level
  • Adjusted dialogue and quest updates for stage 3 of Garwyk quest when looking for lost miner possessions; added spider throughout the cave
  • Removed Spectral Orc Warriors from Krog Patron quest list
  • Adjusted xp reward for undead, werewolf, minotaur, humanoid, wyvern, insect, sea creature, vermin, fungoid, animal DTMs up (Dragon/Demon/Elemental still best, Kobold/Goblin still worst)
    • Reward order is now as follows (if in same line, same reward class)
    • Kobold
    • Goblin
    • Animal
    • Insect/Sea Creature/Minotaur
    • Werewolf/Fungoid/Vermin/Humanoid
    • Undead/Wyvern/Giant
    • Elemental
    • Demon
    • Dragon
===The Junk Drawer===
  • Evil bankers allow criminals to bank with them (stolen items can still not be banked)
  • Fixed names on SoC Bankers to be "Banker" and "Evil Banker" respectively. new NPC type for Evil Banker in Rahura.
  • Removed ability to milk and collect eggs from VIP cow/chicken, becasue y'all were doing very inappropriate things with those poor innocent farm animals. They are now just vanity pets. If you want to milk a pet, you will have to tame a cow. Chickens canot be tamed; you will have to go find eggs in town, etc
  • Campfires and the Eldritch Flame from the Ignite Spell now give a +1 Stamina Regen Duration Effect that lasts 30 minutes. To make a campfire, place kindling on the ground and do not destroy it. Then click the kindling to creat a campfire. Ignite is a level 1 nature spell. Casting it creates an Eldritch Flame. Click the campfire or eldritch flame to receive your stamina bonus
  • Fixed the housing plots in TR that are 1x2 or 2x1 size and gave error "This plot is not for sale"; added some more large home plots throughout snow lands as well
  • Squid Tenticles => Squid Tentacles

Hotfix

  • Corrected Yes/No boxes so that ESC counts as not a yes (NO)
  • Fix for Mining Dark Ore and Gold Ore in TR lands
  • Can now access follower inventory feature for Ancient Follower (Blad of the Ancients) and Marrowsucker (Totem of Sabal's Children)
  • Fixed visibility of guard type NPCs inside Lotor's Castle during KoT event (were making players go wanted for attacking one another)
  • LK Knight quests available once again
  • Corrected aggro generation on Laughing Blade special
  • Can continue to harvest Fire Elemental Cores after you have harvested 1 (in case it gets destroyed)
  • Added fail text on Nasif's quest to find Magnetic Resonator so players know they havce found the correct creature to hunt
  • Corrected quest dialogue for William the Younger which gives misleading info about what creatures you will expect to find in the Silvest Mine
  • Reduced skill needed to skin Titan hides to 50 from 85
  • Increased chance to get Titan Hides to 1 in 4 from 1 in 10
  • Now get experience for enchanting Talenite/Thrallenite

Patch

===Map===

  • Fix for the spawn issue with icebergs/Frieda's lair during Spawn Increase
  • Fixed map where mobs in Frieda's are spawing into fire pits in that dungeon
  • fixed another section of map behind the staged SoG in Frieda's where mobs are spawning
  • Removed double guard spawns in LSP
===Mobs===
  • Fixed llanpa's spawn
  • Wandering Spirt(>>> of Josody quest NPC) no longer hostile, just regular ol evil ghost
  • Adjusted chances on drop tables (up) for Cyclops
  • Drop chances on Greater Red/Gold/Green Dragons improved slightly for drops on Greater Dragon, Sekhet's Wrath, and Eternium gear
  • Adjusted Eternium drop chance on Greater/younger blues
  • Adjusted chance for young and greater dragons to drop dragon scales (up slightly) except pristine blue scales
  • Replaced vessel of isos static npc with an altar with the name (but not attackable/alive) to distinguish to players if it is attackable or not
  • Added Myrmidon treasure to Talazarian Legionairres
  • Added Nordic Warrior treasure to Talazarian Soldiers
  • Adjusted chances to drop Demonic Gear on Ice Demons, added to Crystal Golems at low rate
===Items===
  • Tooltip on Graverobber's Mark said +7 All Skills, should be +7 All Stats
  • Adjusted Scorched set materials to be more appropriate (metal > dark iron, others flawless leather)
  • Added Weight Reduction to Tooltip on Worn Quiver
  • Fixed tootip on Dalvon Leggings
  • Removed Staff of Elemental Mastery from Demon Spire drop table (Expansion content)
  • Robe of the Banished adjust
  • Changed looking glass material to heartwood (was magic Misc)
  • Updated Wretched set bonuses and resists
  • Updated Banished level requirement and resists
  • Adjusted Eagle Eye order stats (inc protection on amulet/ring, increased resists on boots/gloves, added str to gloves); set level req now 108 vs 110
  • Blue Revenge set stat and resistance adjusts
  • Increased Con bonus to Zule helm, boots, belt
  • Increased Con, lowered Dex on the Frost Coated Steel Helm
  • Added Con to Sorcerer Gloves/Runners/Shadowstep and Ritual Belt/Leggings/Boots; reduced or removed bonus HP to those pieces
  • Sea Skin Sail gives +2 Sailing (said 2.5)
  • Weight Reduction on Wyvern Quiver upped to 99% to match Adventurer's pack
  • Ship deeds now have a material so that they can be restored/repaired
  • Holy Armor of Arda/unholy Plate of Redwake sets req 105
  • Wyvern Leather set adjust; req level 70 and 30 DEX
  • Coldsteel set adjust; req level 70 and 50 STR
  • Demonic set adjust; req Level 90 and 90 STR
  • crystalcloth Legs/Tunic set adjust; Req level 80 and 96 INT
  • Silversteel set adjust; req level 96 and 100 InT
  • Swiftwind set adjust; req level 75 and 80 DEXT
  • Fixed Equip of the Wyvern's Tooth, Ghoul Blade, Battleblood, Thrakk's to require master of their respective category to weild
===TradeSkills===
  • Mining Silver/Dark/Gold Ore now tied to account access to TR Expansion in the event you can find some of those tiles in the world outside of TR land
  • Potion of Tanning now uses skill adjustments to determine difficulty
  • Malacinth requires level 25 to forage now
  • Plain Cake Dough can now be stacked, reused, sold at shops
  • Added price to totems that had no gold cost (totem of stamina, totem of the wizard)
  • Can make multiple lobster traps at once (skill/10 +5
  • Increased slightly the chance to catch blue lobster
===Quests===
  • Erickson's quest which gives Ring of Eight now requires level 30 sailing to take
  • System Message when Vessel of Isos is destroyed for Disciple of Talazar priest quest "Of a Venomous Spirit"
===Spellcasting===
  • Fixed Ignite spell's Eldrritch Flame particle (loc was off & would fade after 10 seconds or so)
  • Added script to destroy the Eldritch Flame object (little green ball that would persist in the world)
  • Ignite spell lasts 2 min
  • Repair Wood (Nature spell) will repair broken lobster traps into usable lobster traps
===The Junk Drawer===
  • Fixed VIP pet types which were not marked containers; they cannot be given anything but they were not giving the error "you cannot offer anything to this NPC" unless marked containers.
  • VIP pet cows can be milked, chickens can be searched for eggs (using Inventory option in follower window)
  • Evil Altar of Offering (SI altar) will now only server announce 1x when reaching incandescent/bright stages

Client

A new client is available now with a fix for containers

  • Their position will be saved each time you move so this should fix the issue with containers resetting when going though certain cave/ladders/portals

HOTFIX (Heros and Legends)

===Crafting===
  • Fixed acid seeker crafting recipe (should be 1 acid pot > 20 obsidian = 200 obs seekers)
  • Numinous Runecrafting Tool should now give bonus to crafting ability and xp when used to craft runes etc
  • Potion of Tanning now updated to include all leather types; adjusted difficulty/xp to be easier to tan any hide using potion vs normal tanning vat but less xp return than a tanning vat
  • Picking Tomatoes typo "tomatos
  • Crasher involving Frieda's new craftable material
===Spells===
  • Call of the Gods not giving xp when cast on followers
  • Updated all spells to say "You cast" vs "You have cast" (was 1/2 one way, half the other)
  • Twisting Roots spell now looks through all equipped containers not just backpack root for oozing sap ingredient
  • Faith and Cerebral Thought will now be variable duration based on respective skill level, at level 100 Soul/Mind will last 2 hours
  • Faith will now give experience when cast
  • Cerebral Thought, Brilliance, Insight, Mystic Ward, Resplendence will only give one message when cast on yourself
  • Typo casting Insane - receiving player saw "So and so cast insance"
===Misc/Quest===
  • Proudblood Traitor will now give a new chest if you have destroyed yours.
  • Logging in with Tamed Camel will give camel its immortal status and 1M max HP
  • Fixed invalid batches quest text in Farming Taskmaster dialogue
  • Can no longer cancel faction quest; fixed up logic in Lotorian quest
  • Fixed Frost chance on Mannabrotur when using Tonic of Frost Resist or Wyvern's Tooth
  • Added script to Rock Troll kill quest to handle players who are stuck in -1 so I don't have to keep fixing their data (somne were not fixed in data transform in may 2020)

HOTFIX (Heroes and Legends)

  • Disabled BoTA again on PvP servers; pet which spell cast will still be able to attack in guard mode but they should not present as much of an issue as that particular follower. We will permanently fix this with server patch at some point soon and re-enable the blade for its intended PvE purpose.
  • Repentenance bonus from Northern Cleric's Staff disabled fro PvP (still works PvE)
  • Bonus damage to Thunder Strike from Northern Wizard's Staff adjusted down
  • Throwing nets should no longer make you become wanted when used (was checking faction)
  • Wyvern's Tooth weapon now has added protection bonus when used against Wyverns (similar to Mindflayer)
  • Frost resistance from the potion or above weapon now reduces chance of frost to 20% from Mannabrotur/Ancient Crystal Wyverns
  • Fixed bug in print when frozen - no longer will say you have frozen yourself

===Client===

  • Loss of game interface location settings if client crashes (might not be the only one, but was one of them)
  • Save location and visible state of containers in backpack

===Gear/Items===
  • Claws of the Northern Wastes - Removed +Nature Spell Dmg from Tooltip
  • Wyvern's Tooth adjusted for effectiveness vs Wyverns; gives Frost resistsance as well
  • Dolphin fin/wyvern heart now reusable
===Mobs===
  • Spymaster Rizzick Stats corrected (was completely mitigating melee dmg)
  • Red Armsmaster root duration reduced
  • Adjusted drop rates from Horned Archer/Berserker/Elite Fighter and Marrowsucker/Deceiver/Bonecrusher
  • Adjusted dragon drops - small chance for pristine blue scale on young blues
===PvP==
  • Throwing nets no longer make you wanted
===Maps===
  • Add safe zone to new spawn gate
  • Add spinning wheel/loom to Hammerfist
  • Kuthos whirlpool spawn loc adjusted so it won't block hallway entrance
===Crafting===
  • Crafting for Short Spear and Arcane Arrow yields more per craft now

In addition to the TR content there is a slew of new weapons to hunt off existing bosses, a major change to the Wanted (temp) system, and a few gear adjusts. Full patch notes below:

===Gear/Items===
  • Blade of the Ancient is now enabled on PvP servers
  • Ancient Follower abilities have been adjusted slightly
  • Lowered CON req on Red Dragon Leather set to 70 (vs 100)
  • Lowered INT rew for Banished set to 70 (vs 80)
  • Added Wretched shield to drop tables
  • Bonus to CON adjusted for Zule/Frost Coated sets
===Creatures===
  • Removed high level pots from vampire bats, greater skeles, other WWI guys
  • Guards now have a chance to snare you
===Crafting===
  • New Crafting Recipes for Alchemy, Carpentry, Tailoring, Leatherworking
  • Shock Unguents: 1 Wolverine Brain, 2 Bear Claws, and 1 new ingredient (you have to find out yourself!)
===Quests===
  • Adjusts to kill requirements on the Whisperdale archer quests to kill 50/50 creatures (down from 75/100)
  • Adjusted quest kills for zombie gorillas and horned ones (Sully and Abadii quest). Still requires 5000 Zombie Gorilla Guardians and 12500 Horned Ones but each kill will now count double towards your count.
===Map===
  • Added some housing plots to TR lands; 1X2 and 2X1 plots are not functional, however, we are aware of this issue and hope to fix in a future patch.
  • All LSP portal exits are no longer safe zones, in its place are Elite Guards.
  • Lotor's Castle is no longer a safe zone
  • Spawns of Ice Demons, Ice Golems, Northern Frost Giants, and Dire Wolves have been adjusted
  • A new (good) spawn point added to winter lands (you must explore and find it)
===PvP===
  • Chage to Wanted System:
  • Attacking another player will no longer make you wanted; however, if they or you are in sight of a guard (must be fully on screen, not just their toes/lower half) you will become wanted.
  • Dark guards no longer attack wanted players in towns or Chaos (evil) spawn gates
  • You can still become wanted by
  • Looting a corpse or shipwreck
  • Attacking a neutral NPC (townsperson, etc)
  • Healing/resurrecting a wanted player
  • Eating evil sacrifices
  • Followers should no longer attack other players in protect mode
===The Junk Drawer===
  • Adjusted announcements with the Evil Altar of Offering (SI altar); It should now notify you of its status, and only broadcast at incandescent and bright stages on PvE servers.

HOTFIX for H/L

  • Marla Moculous quest "Experiments" can be started
  • Trevor Jopkins/Spore Quest "Corruption" can be completed at the Master stage
===System===
  • System channel can now be split off from your main channel and turn on/off. We have gone through and reduced the number of system messages you will receive at the top of the game window.
  • In a related note, the Message of the Day will no longer crash the client since it will be in the system message chat channel. We hope to use that feature more often to ommunicate with you.
  • Removed ammo and gold retention party messages
===Gear/Items===
  • Adjusted requirement, bonuses, and resistances for Myrmidon set
  • Adjusted requirement, bonuses, and resistances for Nordic Warrior set
  • New art for all three Warlod sets (Defender's, Warmage's, Archer's
  • Complete Ritual/Sorcerer gear sets dropping on low rates from non-boss mobs
  • Reduced requirement on Nighstar Shield to 100 STR
  • Adjusted Bloodletter set to level 106 requirement to match as a set
  • Removed CON requirement on Talisman of the Prime
  • Rebalanced Hardened Warden drop availability
  • Rebalanced Soothsayer's Tome drop availability
  • Removed 100% nature on Heartwood Bow, Crossbow, and 100% Poison on Seething Poison Bow
  • Increased drop chance slightly on pristine blue dragon scales
  • Wretched Ones and Nightmares drop full set of Banished/Wretched/Briarwood (on low chances)
  • Tyrian Staff Sling now has an additional rune slot
===Event===
  • Dispare => despair
  • Guards should all reappear following KoT events
===Creatures===
  • Removed solo flag from Giant Cave Rat, Wyvern Nestling, Putrescent Ghoul, Young Dire Wolf, Ancient Ogre
  • Reduced number of Tserith's followers
  • Added more Rock Trolls to RT spawn NE of Valmond
===Chaos===
  • Altar of the Ancient Kings (requires gold) will turn on point gain for the serer pas 50K points for the plebians
  • Altar of Chaos (also requires gold) will turn on the monster brains and allow them to attack first
===Quests===
  • Tarvan, Hanvik, Lonvia will now only announce their presence if they are somwhat close to your location.
===Map===
  • A new VIP portal for DISCREET customers is in LSP; you may choose the same options as traditional static portals (Silvest, Krog, Whisperdale, Josody, Parian, Rahura, Khafra, Valmond) and arrive at your destination cloak and dagger, as you wish.
  • Fix for cave in Cliffside
  • Added Dark Guards to New Royale spawn gate
  • Added some housing plots to TR lands near Meroven and Duremar
===PVP===
  • Looting with active spell will now make you criminal
  • Victim will be notified when items are taken regardless if dragged or clicked
  • Boats can no longer loot land corpses, and vice versa
===The Junk Drawer===
  • The days of smuggling gear to Valinor on a boat are over. King lotor is out in his cigar boat looking for baddies to bust. You dastardly criminals decked out of newbie island should be ashamed of yourselves! You have corrupted the innocent island of Valinor for far too long.

HOTFIX (Heroes only)

  • Blade of Ancients follower is disabled temporarily

HOTFIX

  • Fixed an issue where Hell Spawns spawned from Totem of Demonic Control were not clearing the summoned pet flag when being destroyed, preventing players from summoning a follower.
  • New dock now will no longer let you dock if you have not completed the requirement
  • Quest in Roycroft "Enterprising Gentlemen" now lets you resummon the raid or turn in quest to Captain Abel

If you are unable to summon a follower due to this please page or send a DM to have your character fixed. Thank you.

A non-content patch tonight; the big takeaways are the DTM xp boost for level 105+ players and changes to crafting. we added a significant boost to ammo production and enchanting materials that should help out eveyone who wants to hunt for more than 1 hour at a time.

Development has been progressing steadily on the update to Talazar's Revenge, but we have also been going though the community submitted bugs from years ago, cleaning out old bugs and fixing things were we can.

thank you for your unbelievable support and kind words - we appreciate this community and hope this patch finds you well see you on Chaos tomorrow...

===Leadership===
  • You can only have 1 summoned pet at a time (exception is Demonic Control totem which spawns two creatures); current summoned pets: Spectral pet (using Summon Spectre spell), henchman (Token shop item), Wizard's Familiar (Token shop item); Marrowsucker/Bonecrusher/Deceiver (Totem of Sabal's Childern), Ancient Follower (blade of the Ancients), Hellspawn (Totem of Demonic Control); summoned creatures from Totem of the bat, Totem of the hound, etc are not hooked into this system yet.
  • Totem of Demonic Control now asks for confirmation before binding to you.
===Gear/Items===
  • Adjusted stats and colors on Dragon Leather gear sets
  • Blade of the Ancients no longer dropping from Spore Summoner, Death cap; added to other (expansion) bosses
  • Tangled, Spectral, full Metal gear now available to craft on H/L
  • Adjusted Repair Potion prices to match repair quality, was reversed
  • Hatchet of Force was not giving the described +12 STR orb bonus
  • Mystical Minotaur Axe special updated to be even more mystical than before
  • Infinite loop ring typo
  • Adjusts to Rune gear resists
  • Adjusts to Tangled/Spectral/Full Metal gear resists and bonuses
===Chaos===
  • Made Chaos Fragment not usable on live servers
  • King's Blade was printing damage instead of life on heal special
  • Server will now broadcast when the king has died
===Crafting===
  • Removed silk and regular bandges from TM list
  • Regular and silk bandages now produce 10 bandage per 1 bolt of cloth
  • Adjusted arrow output - now produce triple the arrows at same ratio
  • Broadhead Bolts now made with Enchanted Planks vs Gnarled Logs (but not a bad idea to save your logs for a future update!)
  • Renamed Poison Unquent to Poison unguent and updated all refs
  • You can now craft larger batches of special ammo (flame, poison, disease, frost); 100 of flame/frost up to 500 ammuntion, or 50 or poison/disease/acid up to 500 ammo.) for example, if you have 3 Disease Unguents and 150 arrows, it will make 150 disease arrows. It will select the highest amount you can make out of both stacks up to 500 total arrows/bolts/pebbles/seekers
  • Ability to spam craft acid pots has been fixed (probably)
  • Enchant Leather/Brimidian/Tallenite/Thrallenite spells now enchants 5 items at a time
  • Removed Construction related items from Carpentry TM
===Mobs===
  • Fix for Athro's altar (shouldn't be able to spawn more than 2)
  • Blade of the Ancients summoned follower (Ancient Follower) updated stats
  • A new creature haunts the swamp East of Josody...
  • Split ghoul spectres off of shared spawn they had with greater skeles NE of Valmond
  • Increased mature/elder wyvern spawn
  • Adjusted high Priest of Kuthos spawning
  • high level boss NPCs are now displaying the correct level in tooltip
  • Hell Guardian disease/poison resist now 25%
===Spells===
  • Summon Spectre follower (Spectral Pet) has been updated; will now give level appropriate spectral pet.
  • Transmute will now include the transmuted object's name when it succeeds
  • All buff/defubb should print in yellow instead of red
===Quests===
  • Faction dungeons on both servers now allow players in if players have completed quest, regardless of current faction
  • increased experience gain from DTMs for 105+ level players (1.5x rate on turn in, can go beyond 10m
  • Wyvrens typo in DTM and Champion of Lotor dialogue
===Map===
  • New Dock on mainlands between Josody and BLC cave...
  • The whirlpool exit won't block players in hallway; it is hostile but does not move
  • Added some light sources to the Kuthos Temple water cave (both levels)
  • Set Chaos/Crim Spawn gate guard alignments to Evil and set a few guards where there were none (Lopal, Meroven)
  • Updated fallen warrior memorial area in LSP to include former player runsincircles
  • Removed ghouls (TR mob) from mainlands spawn table
  • Removed lots of trees in between Chlera and Desprail and a few mobs
  • Placed Cauldron in Arda
  • Placed Well in Maraket
===Token Shop===
  • Wizard's Familiar item has been updated to be more beneficial; Familiar Trainer will give you a totem that you can use to summon the familiar if it kicks the bucket. Still gives 10% bonus to spells.
===The Junk Drawer===
  • Typo in new Werewolf dungeon "rippd"
  • Can no longer accidentally place items inside the Private Banker (guild). he is also no longer facing north(always south)
  • H server players will now be forced to neutral PVP if they log in with an old NeutralLotor or NeutralTalazar or pure Neutral faction (some were unable to attack due to this issue as /pvp command has been disabled)
  • Fixed a corner missing in Teylan farm building
  • Updated all references of scopriAan to scorpiOn
  • Grammer issue when you received a nature dot (so and so has caused nature has gripped you in its wrath!)
  • Wyvern typo in Champion of Lotor dialogue

Blue Portals should be functioning normally again.

A longstanding issue with creatures spawning in the dungeon map has been fixed! Itcaused spawn issues on the underground cave systems; over time creatures would spawn into the black portions of the map and slowly empty the area of killable spawns. Please leave feedback on caves - and be careful, as some might be more difficult than they previously were.

===Weapon/Armor===
  • Slight DPS adjust on Symboled blade of Destruction (down)
  • Shield of the Sun CON req now 30 (down from 60)
===Even===
  • King of Krythan Event - this event will run throughout Season 3 Chaos. While killing monsters, you have a chance to be crowned the King of Krythan! There is only one King, and all players can see the King on their map. While king you can go beyond the 50K chaos point cap and receive triple points. You will receive a legendary King's Crown and King's blade with deadly DPS and a special effect. King statu lasts 20 minutes, or until you die or log out. The King's Blade is a rune slot large blade with no skill requirement and a hefty buff of +100 to all orbs and +500 HP. It's good to be the King!
===Map===
  • Increased spawn of buoys throughout the world and added some more buoy spawn points; shortened respawn timer slightly on all buoys.
  • The Dark Alchemist Droawan in Desprail is now a functioning shop and not just a dapper looking but evil hearted gentleman
  • New High level Swamp area <<< of New Korelth off of the coast of Krythan Island
  • Power Hour Altar (Good altar of Offering in Teylan) now costs half as much (in item coast)
  • Spawn Increase Altar (Evil altar of Offering in Meroven) now has a 1 hour cooldown to use following the end of a spawn increase. we will look at adjusting spawns in encounters to help smooth out gameplay experience, until then, we hope this and the dungeon spawning fix will help even out the play experience for everyone.
  • Icebane got tired of adventurer's eves-dropping on him and did a little rearranging in the 'ol lair.
  • LSP Portals on L no longer require cooldown to use.
===Monsters===
  • Creatures should no longer spawn in the void; please share feedback on spawns as there were too many to individually test and we can adjust as necessary. Thank you
  • Adjusted spawn timere and drop tables for dungeon minibosses Der Schlaechter and Krank Brut. Extra kranky!
  • Adjusted spawn timer for Lotorian Crypt minibosses (Volsey, Lancel, Hobernsrnosfjskdjfkldsajorl)
  • Totem of Sabal's Children followers have been adjusted to circumvent abuse of their innate 100% resistances. All sabal followers now have a static 65% damage reduction, and health modifier was changed to accommodate a similar toghness. This has come at a slight cost in their DPS output. In addition, special abilities have been removed from the Marrowsucker to prevent abuse of berserk and theBone crusher becasue he would sometimes get caught in a loop trying to cast root continuously.
===Shop===
  • The Henchman store item has been updated and improved. this is a 10 token rental for 6 hours that will give you a level appropriate follower. You will also receive a totem which you can use to quickly resummons them from anywhere in the world if thye suffer an unfortunate accident on the job (please don;t ball OSHA). Please speak to the Henchman trainer in LSP (south of the bank & west of the LSP Farm) to start your henchman timer and receive a totem.
  • Level table below:
    • Player Level 0-15: Level 10 henchman
    • Player Level 15-24: Level 20 henchman
    • Player Level 25-34: Level 30 Henchman
    • Player Level 35-44: Level 40 Henchman
    • Player Level 45-54: Level 50 Henchman
    • Player Level 55-64: Level 60 Henchman
    • Player Level 65-74: Level 70 Henchman
    • Player Level 75-84: Level 80 Henchman
    • Player Level 85-94: Level 90 Henchman
    • Player Level 94-104: Level 100 Henchman
    • Player Level 105+: Level 105 Henchman
  • Rune Pack and Greater Potion Pack store changes are now live on L server (see previous hotfix for details on what is included). This patch added rune of Isos and Ulthien to rune Pack
===Chaos==
  • Demon Spires will now spawn regularly throughout Krythan Island and Hell on Chaos only. These are high level encounters that will spawn difficult mobs as you chip away at the spire. Any players on the spire's hat elist will receive treasures randomly, in similar way to the Knight of Talazar. This is designed to be a PVP focal point as they reliably drop high level gear, including Rune items, when killed.
  • A merchant from far away has unloaded hi pack horse on a secluded island in Mainlands, selling valuable commodities such as Blood Bandges, Crates, Malacinth, pie and rare and valuable potions for gold. A fee of 25k gold is required to ener. (Chaos Only)
  • Parian Warlord quest lines can now be completed on Chaos

Hotfix for H only tonight. This hotfix was to address the issue with wanted players unable to board boats in SoC, but other things got bundled with it.

  • Adjusted token shop rune pack and potion pack quantities and composition (this will be live on L at the next update)
  • New follower script uses player con and leadership skill to determine its max HP. Totem of Sabal Followers (Deceiver, Bonecrusher, Marrowsucker) are getting their stats adjusted at the next update to compensate for this change.
  • Wanted players can board boats in SoC
  • New Potion Pack (H only)
    • 50 Greater Healing Potion
    • 50 Greater Stamina Potion
    • 50 Greater Repair Potion
    • 50 Cure Greater disease Potion
    • 50 Cure Greater Poison Potion
    • 15 Greater Disease Potion
    • 15 Greater Poison Potion
    • 5 Potion of Lycanthropy
    • 5 Oil of Restoration
  • New Rune Pack (H only)
    • 50 of each class rune
    • 50 Gazelle Antlers
    • 50 Idol of Arna
    • 25 Rune of Malith
    • 25 Rune of Malenox
    • 25 Rune of Agon
    • 25 Rune of Sabal
    • 25 Rune of Veldan
    • 25 Rune of Kuthos
    • 25 Rune of Adregard

Once again, these changes will be applied to L store potion and rune bag packs at the next update. We hope this is a better value for your money and saves you a little time as well! Thank you!

The Secure Site has been updated with a small QoL fix - the inventory in your Character Details page will now show all proper item names as well as what container they are stored in. Items that have been renamed will also show their given names.

If you aren't sure how to view that , log here Account Login. click on GAMES, then View your Ashen Empires Character Information, then choose the server/player you'd like to view.

This patch introduced a few new items but mostly adjusts to drop rates of gear and stats on gear. We will begin working on new content for H/L in a few weeks.
===Weapon/Armor===

  • 2 new items dropping from the Knight of Talazar:
    • Gatherer's cloak: Cloak increases resources gathered (mining, lumberjacking, foraging, fishing
    • Refiner's Helm: Helm reduces time spent processing items (sawing, smelting, spinning, weaving, tanning)
  • 2 new items dropping from Athropiniax:
    • Ring of Arcane Power: Increases damage using spells (Thunder Strike and Soul Melt)
    • Pendant of Arna's Blessings: Gives an increase in damage to (Repentenance and Mage Storm), removes requirement to have idol of Arna to cast Arna's Blessing
  • All Warlod Gear (Defender, War Mage, Archer) is now repairable
  • Sorcerer's Tunic now gives same buffs as Robe of Dark Rites
  • Full Metal Cloak is now craftable via Blacksmithing
  • Knightcaster gear set now requires level 108 and 100 STR/100 INT
  • Paladin of the Flame gear now requires level 107; INT stat bonus increased on many pieces
  • Adjusted stats on Ritual and Sorcerer gear sets
  • Adjusted stats on Full Metal/Tangled/Spectral gear sets
  • Adjusted stats on Ethereal Platinum gear set (now gives more pierce and disesase resist)
  • Tooltip of Frost Bolts now say correct Secondary damage type
===Treasures===
  • Increased drop Chance of Rune Armor (limited time)
  • Increased drop chance of Dark Essence
  • Ring of Stardust dropping again (was accidentally culled)
  • Reduced weight on Harvester Claws and Gargoyle Horns
  • Loot drops now colored by item
===Event===
  • Knight of Talazar event change:
    • Knights use a bigger creature model for easier targeting
    • Their followers will not drop corpses.
    • They will spawn closer to their intended targets
    • They also have an increased attack range and more damage reduction for a longer fight
===Map===
  • All Criminal Spawn Gates are now marked Safe Zones
  • Many map holes in Broken Finger Dungeon have been repaired. This should help with monster spawning there.
  • Aportal in the jungle temple will now allow you to bypass the switches; once you have completed stage 1 and 2 of Sully's quest, and are on the stage to kill jellies, you can use the portal to enter the second level of the temple.
===Monsters===
  • HEROES ONLY:
    • Monsters follow distance has been reduced to discourage mob dropping. If this is successful wi will roll it out to Legends as well. It will make it harder to round up masses of creatures to mass AOE kill, but it will also make travel a little easier in some areas.
  • Split spawn of Gluttons/Female Gluttons so that all types are present in their spawn region north of Parian
  • Spore Summoner spawn timer has been reduced and randomized slightly
===PVP===
  • Wanted boats can now dock/set sail
===Quests===
  • Marla Moculous quest no longer repeatable

Live patch - Heroes only

  • Scroll of the Demon Horde has been temporarily disabled


System

  • Aspect Ratio Lock on Game Window resize (use SHIFT key while dragging the game window)
  • Auto Targeting (using ~ key) will no longer select followers except followers of hostile mobs
  • Drop notifications now include name of creature that dropped the item
NPCs
  • Fixed issure with creatures that spawn additional mobs (ice golems, deadwillows, etc)
  • Putrid jelly now using correct Damage Type (Poison)
  • Werewolf Lords now have chance to turn palyers into werewolf
  • Mushroom Land Quest on kill King Mack Mack stage now updating when it is killed
  • Adjusted creature stats on Demon and Hell Guardian to be a bit tougher
  • Fixed bug with Talazarian Faction Officer Dialogue
Treasure Drops
  • Adjusted drop tables and chances on treasure drops in Athro dungeon on all mobs
Map
  • Added new high level swamp area >> of Josody, including spawns
  • Removed house plots in the high level swamp area
  • Fixed terrain isssue in Athro's jungle temple that let players walk the walls on jungle level
  • Added music to Jungle Temple
  • Set new John Doe spawn point for players who don't have spawn set (no longer LSP, at LC now
  • Upped werewolf cave spawn (WWI cave)
  • Adjusted Badlands and Hell encounters (more mobs and split up some spawns in Badlands, removed Balron/HG from entrance to hell)
  • Sand Wurm gate guards now neutral, will not attack evil rep players
Spells
  • Doubled spell effect durations that are cast while wearing Robe of Dark Rites (Bulwark Might, Holy Aura, Fortify, Alacrity, Grandeur, Speed of Gazelle, Aegis of Arna, Dark Prayer, Faith, Blessing of Malax, Cerebral Thought, Resplendence)
  • Modified a few spells to be base 2 hours to match other spells in same casting class (Bulwark Might, Fortify, Holy Aura, Alacrity, Speed of the Gazelle, Blessing of Malax, Dark Prayer were 3600 sec, now 7200)
Weapon/Armor
  • New set of armor: Rune Armor. A full set minus cape and jewelry, including a 2-H sword and a mage shield. The sword may only be equipped on Chaos but it is dropping on H/L. Armor is equippable on H/L. You must have the entire set (minus shield) to equip the sword. This is a legacy set on Armor adapted from Dransik.
  • Adjusted either specials/bonuses/wep speed on various chaos weps: Rune Sword, Symboled Blade of Destruction, Fireseeker, Emerald Stalker, Briarthorn Bow, Hell's Bane, Sword of Dark Storms, Fellstrike, Bow of Venom.
  • Added another special to Famine Bringer (has two separate specials now; OG removes food effects from player enemies; new one is a disease DOT on PVE/PVP targets)
  • Updated tooltip on Ethereal Platinum Shield, Battle Armor of Waking, Spectral Robe to reflect correct stat bonuses
  • Misspelling on Royal Steel Guantlets (Gauntlets)
  • Added tooltip info to the ammunition to show secondary damage Type
  • Adjusted special on sword of dark storms, famine bringer, hell cleaver, hell's bane
  • Adjusted to hit on Talazar's Minion to +40 instead of +50
Chaos Only
  • Added other uses for Chaos points (boots of haste, get out of jail)
  • Added Boots of Haste (can only equip on Chaos)
  • Fixed portal to Tserith's for Chaos so you can enter mino maze but not Tserith's lair
  • Blocked off LSP for Chaos
Misc
  • Player v Plyaer death message will be broadcast to the server on PVP servers


The Gathering Gloom
Deep in the jungle, a deomn stirs...will you and your party be brave enough to face the darkness? This update features another dungeon revamp for you to enjoy; this time we worked on the New Royale Jungle Temple dungeon and dmon boss Athropiniax. New treasures await parties of brave explorers, including a quest line for 3 exchangeable rings. This dungeon update features new Dexmage and Conmage gear sets as well as a few other glittering jewels...

Other fixes since the update two weeks ago:

  • Adjustment to the Horned One dungeon (level 2) mob drop rates
  • Adjustment to drop rate of ink materials from lower level creatures
  • Adjustment to Knight of Talazar event
  • Light spell now lasts longer and has shorter cooldown to recast
  • Skill bonuses to forging and carpentry now allows you to craft harder things
  • Patrolling npcs will not stray as far from their path (including guards)
  • Guards got a stat boost
  • Adjustment to Chaos craftable gear stats for balancing
  • Removed zombie pirates from upper portion of Roycroft island
  • Adjusted Cyclops spawn on Roycroft (now includes Ancient cyclops)
  • Adjusted Deathcap stats
  • New Korelth now no longer has high level demon mobs
  • Totem of Demonic Control can now be used on pvp servers

Chaos Fixes that are now applied to H/L:

  • Symboled Blade of Destruction adjust on special chance to strike
  • Fireseeker adjust on special damage amount

  • Ryonkah's life steal damaged has been adjusted

(Chaos)

  • Ryonkah's life steal damaged has been adjusted

A few hotfixes (Chaos Only)

  • Deathcap quest no longer adjusts server xp factor
  • Symboled Blade of Destruction adjust on special chance to strike
  • Fireseeker adjust on special damage amount
  • No Chaos points gained/lost during PVP; temporarily disabled until it can be fixed without breaking healing potion timers

This patch is to prepare for tomorrow's Chaos server; it will appear in the Ashen Empires game nder Heroes and Legends... So everything has to be in sync!
A few other things were adjusted/fixed:

  • Adjusted stats on Elder Treant, Poisonous Fungoid
  • Adjusted spawn of elder Treants
  • Ignis Fatuus HP adjusted up
  • Added art for scalpel
  • Adjusted level rew on all warlord gear (requires level 50)
  • Fixed new alchemy mats - they now fit in alchemy case
  • Vellum crafted with superior leather instead of leather
  • Fixed Anton Darushk quest (looks for neutral or lower alignment)
  • Fixed quest typo in ID quest (said looking glass instead of scalpel
  • Hunters have their own print instead of Guard halt!
  • Totem of Sabal's Children now usable on Heroes server
  • Game Window has a resize button that will force the window back to normal size (does same thing as /pa reset)

This was supposed to be delayed a few more weeks, but because of the pause (almost explosion), it has to go now. We were not 100% ready to release this update, so if there are some visual and gameplay balance details that seem unfinished, that is why. Thanks for understanding! We'd rather have a few visual things and inconveniences than players lose items/time.

===Gameplay Mechanics===
  • A new Skill: Identification
  • Auto Targeting for Melee/Archery (Use the ~ button for melee, SHIFT and ~ for ranged)
  • Gameplay Window Resize (drag to resize, use command "/pa reset" to foce back to normal size game window)
  • Hunter Handbook (Press H to view)
  • Increased return from shearing (bonus with more leadership)
===Identification Skill Items===
  • New Items to compliment the new Identification Skill and Hunter's Handbook
  • 3 Types of Ink can now be made as part of alchemy. Revealing Ink, Exposing Ink, Illumination Ink. New creature drops were added to support this, but all recipes use some existing drops in game.
  • Rough Scrolls, Vellum, and Flawless Vellum can be made via leatherworking
  • Apply ink to Rough Scoll and Vellum to make Scrolls of Identification that always succeed and give varying boots to the amount you learn about a creature
  • Minor Scroll of Identification, Scroll of Identification, and Major Scroll of Identification
===Items===
  • New craftable thrown weapons armor (blacksmithing): iron fragments and iron shot
  • Adjusted stats on island helm/boots and spider silk leggings
  • Fixed gold bracelet paperdoll (was drawing a gold "thing" ....lol)
  • Adjusted stats on Valinor trainer weapons for progression balance
  • Flagged certain items for the right expansion/adjusted drop tables to clean up expansion items that did not belong there
  • Shield of Lotor adjusted
  • Adjusted stats on Ethereal Plate, Pristine, and various mid level necklaces.
  • Burning Ring and Wolf Totem are now dropping (accidentally excluded)
  • Staff of Glyphs and Ramthananax's Fury specials adjusted
===NPCs===
  • Adjusted several low-mid level boss timers; now randomized: Arllandah, Wasp Queens, Ewwww, Termigon Queens, Slobberknocker, Oak Rot, Hugla, Master Blaster, King Kobold, The Adversary (NEW), Andreev the Quick, King Mack Mack, Bonesnarl, Frump, Boss Scalo, Lava Mold, Umbergon, Goba Longblade, Ratnack, Snagglefang
  • llanpa the Temptrest now spawning
  • Raqlun, unkea, llanpa should not wander too far and be inaccessible (because they were "ethereal" they would wander into mountains forever)
  • Lotor Crypt minibosses and some creatures now have chance to drop Paladin of the Flame and Holy Order gear
  • Lotor Crypt minibosses spawn adjusted
  • King Mack Mack no longer drops WWT, something else does
  • Adjusted deep shadows in Whisperdale
  • Orc alchemist shops now working (Krog, Samad, Maraket, Grell)
  • Scorpions now dropping beginner potions instead of greater potions
  • Followers canot target other players or followers of other players
  • Firefly swarms potion drop changed to beginner potions
  • Spawn of cultists in temple near Silvest adjusted
  • Pirate Skallywags were dropping TOF gear (outside of expansion near scalo den)
  • adjusted green dragons stats
===Map===
  • All dragon boss lairs have been adjusted (mechanics and /or map); still requires same scales to spawn, layout and how far away they can be dragged has been adjusted)
  • Newtown Crim spawn gate moved Northeast from the original location
  • Aunt Rekant room marked part of Krog
  • Guard in Samad that patrols farm marked as part of town
  • Silvest portal marked as part of town
  • Marked Eastwatch to include guard by spawngate and patrolling guard
  • Outpost guard types need to be set to neutral near Silvest
  • Fixed a few spost in fungoid cave walls where players can get stuck.
  • Filled in some gaps in black tail's cave lair
  • Fixed holes in dragon caves where players can get lost/stuck
===Quests===
  • Silvest Mage Trainer quest line is now available: Talk to Val Clockworks on south side of Silvest, near pond, to start. Know bugs
  • Adjustment to creature categories for DTMs (many added; most hostile mobs in game now have DTM associated with it)
  • NEW Level 50 - 80 quest line starting Parian: Speak to the Warlords in Parian town hall.
  • Adjusted foraging TM to ask for quantity of any seed, not one seed type (still some bugs here)
  • Identification quest added to Valinor and Lotor's Castle
  • Added killcount tip to Captain of the Guard on Valinor
  • Added remind messages on the lowbie Night Elf Archer quests and more info on what weapon is needed for each quest.
  • Bat scroll quest made more generic (was specific to Valinor, but can be found on mainlands as well)
  • Added failure text on Kumba Northern and Davey Logan quest
  • Formatting on quest update speech for Kudah.
  • Fixed quest issue with Klaresh (old archer training quest)
  • Removed urn from hte dynamic quest (static obj that gets stuck in bp forever)
  • added Lotorian Knight in Lotor's Castle
  • Changed quest group on broken beasts quest to BFD
===The Junk Drawer===
  • Pants on Valinor are now randomized colors
  • Fixed a few tufts of grass that were sticking out on road from Dawat to Samad